From prototype to the store.
iOS, Android and cross-platform builds — including the review submissions, signing and release plumbing nobody warns you about.
- React Native
- Expo
- Swift
- Kotlin
- Firebase
- Fastlane
Sounds familiar?
If any of these are true, this is the fix.
- 01Your customers keep asking if there’s an app
- 02Field staff are using a mobile site that fights them
- 03A prototype exists and needs to become real
- 04You need offline, push, or the camera
What you get
Six things, not a proposal deck.
- 01
Prototype
Something on a real device in weeks, not quarters.
- 02
Cross-platform build
One codebase where it makes sense, native where it doesn’t.
- 03
Offline handling
Works on a bad connection in a stock room.
- 04
Push and deep links
Set up properly on both platforms.
- 05
Store submission
Signing, review notes and the rejection round-trips.
- 06
Release pipeline
Ship an update without a war room.
What changes
- Platforms, one codebase
- wks
- Prototype to TestFlight
- Store submissions you handle
Typical range — replace with your own figures once measured
- 01
Prove the core
The one screen the whole app is about.
- 02
Build for a real device
Tested on hardware, not just a simulator.
- 03
Beta
TestFlight and internal tracks with real users.
- 04
Release
Store listing, review, and the update cadence after.
Start here