From prototype to the store.

iOS, Android and cross-platform builds including the review submissions, signing and release plumbing nobody warns you about.

  • React Native
  • Expo
  • Swift
  • Kotlin
  • Firebase
  • Fastlane
Sounds familiar?

If any of these are true, this is the fix.

  • 01Your customers keep asking if there’s an app
  • 02Field staff are using a mobile site that fights them
  • 03A prototype exists and needs to become real
  • 04You need offline, push, or the camera
What you get

Six things, not a proposal deck.

  • 01

    Prototype

    Something on a real device in weeks, not quarters.

  • 02

    Cross-platform build

    One codebase where it makes sense, native where it doesn’t.

  • 03

    Offline handling

    Works on a bad connection in a stock room.

  • 04

    Push and deep links

    Set up properly on both platforms.

  • 05

    Store submission

    Signing, review notes and the rejection round-trips.

  • 06

    Release pipeline

    Ship an update without a war room.

What changes
Platforms, one codebase
wks
Prototype to TestFlight
Store submissions you handle

Typical range — replace with your own figures once measured

How it runs

Four moves.

  1. 01

    Prove the core

    The one screen the whole app is about.

  2. 02

    Build for a real device

    Tested on hardware, not just a simulator.

  3. 03

    Beta

    TestFlight and internal tracks with real users.

  4. 04

    Release

    Store listing, review, and the update cadence after.

Start here

Have a process that still runs on spreadsheets and hope?